Sphere reflection capture influence radius not working under mobile preview shader.

Sphere reflection capture influence radius not working under mobile preview shader.

  1. I used dynamic directional light and static sky light ,reflection capture influence radius works fine in SM5 but it is affecting the whole scene when switched to iOS preview, I am now working on a mobile game and the only way to get reflection working is to use a static sky light , how can I fix this? I only want the sphere reflection capture to influence a small area, not the entire map.

2.If i build lighting under the iOS preview, the sky light won’t work,but if I build it under SM5 then switch to iOS preview, it will work,is this a bug?