Character vs Pawn Collision in Multiplayer

Hello there!

So I’m in a bit of a pickle…

I’m using the Character class to setup a game where the player can possess several different objects in the level, like a table, chair, and so on. It’s a multiplayer game. It all works well except for the Capsule Collision component that is required in the Character class.

Basically, meshes like tables and other long or wide shapes don’t work well for the capsule shape. As a result, the player can easily clip the models partially through walls and such. I really wish I could use a Box Collision as the root instead, that way I can at least set different dimensions for movement collision. The capsule collision only really works for biped/tall shapes, not for short but wide shapes.

So instead I tried moving over to just a Pawn class – I got it all working and using box collisions so people can’t clip partially through walls. However, unfortunately, it appears that Pawn movement does not really support Multiplayer. The other players see the pawn movement extremely stuttery and only updates the location once a second or so. So I can’t use that class if I want to use multiplayer.

So basically I’m sort of stuck. Either use Character that has multiplayer support but have clipping issues for certain object shapes, OR use Pawn and abandon any hope of multiplayer support.

Is there any way I can either add networking to Pawn OR change out the capsule component shape on Character?

Thank you, I hope that made sense. Let me know if I can clarify anything.