After several tests I see that the blueprint element “show external login ui” executes the output “on failure” instead of “on success”
I filled all the boxes (distribution signing, google play services)
My game is in beta, it is in published status and the google services are also in publisher status.
I’m having the same issue as the OP and I believe it is because i enable app signing. I don’t fully understand how to follow your steps though. How exactly do i make sure the certificate is the same. Do i have to create an OAuth client ID in the API Console? I don’t have any listed.
same issue here, can’t login to google play services, any updated tutorial for setting up google play services in google developer console for unreal engine 4/5?