Landscape Material LOD
I have not long been using UE4 and so far have mainly focused on making a nice looking environment over blueprints. But to help with memory and fps, i was wondering if i am able to make my landscapes material lower it's resolution the further away the tile is. I see it in other games and that is where i got the idea. So the material would be full resolution underneath/around me but maybe 4 tiles the quality is much lower. Sorry if this is a simple setting that i have missed but so far i haven't seen an option. Thank you for reading
asked Oct 10 '17 at 10:04 PM in Using UE4
Typically, Landscape does not need material LOD system at all. What you are describing in your post is called mip-mapping. It will ensure that lower resolution textures are used further away. If you want to simplify rendering of distant landscape, you should consider using world composition and level LODs.
answered Oct 11 '17 at 11:55 AM
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