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Landscape Material LOD

I have not long been using UE4 and so far have mainly focused on making a nice looking environment over blueprints. But to help with memory and fps, i was wondering if i am able to make my landscapes material lower it's resolution the further away the tile is. I see it in other games and that is where i got the idea. So the material would be full resolution underneath/around me but maybe 4 tiles the quality is much lower. Sorry if this is a simple setting that i have missed but so far i haven't seen an option. Thank you for reading

Product Version: UE 4.14
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asked Oct 10 '17 at 10:04 PM in Using UE4

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Typically, Landscape does not need material LOD system at all. What you are describing in your post is called mip-mapping. It will ensure that lower resolution textures are used further away. If you want to simplify rendering of distant landscape, you should consider using world composition and level LODs.

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answered Oct 11 '17 at 11:55 AM

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