Building ARCore with UE4 Fails when Packaging for Android
Using ARCore version of UE4 and packaging for Android ATC produces this error:
UATHelper: Packaging (Android (ATC)): xgConsole: Runtime/Core/Public\HAL/PlatformCrt.h(6,10) : fatal error: 'wchar.h' file not found
asked Oct 11 '17 at 12:15 AM in Packaging & Deployment
Some people claim that changing their android-SDK/NDK version can fix this. But it didn't help me for the same case.
As you tried to build for ASTC, I have to build for ETC1 to go beyond this message. But after that my project failed at "duplicate definition" of "NativizedAssets." Awfully frustrated...
Enough talk about my case, about the project properties file, it might not exist yet. Somehow a way to create it but I'm not sure how to do so for a Unreal project. I guess it might take a successful first package to generate such file.
My experience is on GNU/Linux though, usually windows folks got their wonderful, almighty nvidia codeworks or whatever save them a lot of trouble. If only Epic or Nividia love Linux developers so much, I will be much more at ease by now...
answered Nov 15 '17 at 08:35 AM
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