I know how to do this using C++, but I’m learning Blueprint and I want to know if there’s a more convenient way to do this using simple drag and drop. Essentially, what I’m trying to do is that I want a widget (Let’s call it W) to display every time I enter a box trigger. I’ve managed to accomplish so much. Now I want to place some other, let’s say 5, more trigger boxes in the scene, and I want the same widget ‘W’ to pop up. Now I can just simply replicate the blueprint logic for all 5 trigger boxes, but I don’t feel good seeing all the redundant logic.
So is there a way where I can get all the “OnAcorTriggerOverlap”(s) from all the Trigger boxes, and all of them output pins go into the Create FKey Widget box.
I cant find a node that just gives me all the trigger events in one place, and I have no idea how to proceed. Any help would be appreciated
Thanks
To Use, simply place your new BP into your world, specify the Widget it should create, and add references to the TriggerBox actors that you want to trigger this BP.