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Access UPhysicsConstraintComponent from Blueprint in C++


I have created an Actor Blueprint. Inside it I have adds Two static meshes connected with a PhysicsConstraintComponent. I now want to access that PhysicsConstraintComponent through C++. So I created a custom C++ Class of type Actor and set the CustomActorBlueprint with that class.

How do I access that PhysicsConstraintComponent, so that I can then change its values like the angular motor speed and so on?

Tried this:

 TArray<UPhysicsConstraintComponent*> Components;

But it tells me that : error: static_assert failed "'T' template parameter to GetComponents must be derived from UActorComponent"

Which for me makes no sesne because this UPhysicsConstraintComponent is derived from UActorComponent.

Any ideas?

Product Version: UE 4.14
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asked Oct 11 '17 at 10:11 AM in C++ Programming

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