Blocking without physics enabling
Hello. I need to weld an object to my scene component, but it has to interact physically with other collisions. I tried Physics Handle, but it's not strict enough to actually weld. Also I tried to simply attach static mesh to scene component, but with physics enabled it doesn't work properly and with physics disabled it ignored other collisions. Would appreciate any help.
asked Oct 11 '17 at 02:20 PM in Blueprint Scripting
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