Snowing particle system
I'm trying to get a particle emitter to spawn and follow the player to create a snowing effect, I've looked at a lot of other questions they don't seem too help me. this is what I have so far. The player spawns in the trigger as well. I would have suspected that this should work, but I'm guessing there's a lot more to this than I'm understanding.
asked Oct 11 '17 at 04:30 PM in Blueprint Scripting
if you have a lot of snowing locations in your game, it is better to add this emitter to your character and enable/disable it, not spawn/destroy every time.
answered Oct 11 '17 at 06:05 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here