Change 3D Widget's Z Layer
I have a 3D widget (Actor with a widget component). And I'm using it to allow players to click on objects to display a description of the object. How can I set the widget's rendering layer in order to guarantee that it always renders in front of the object?
asked Oct 11 '17 at 05:30 PM in Using UE4
Disable depth test on the widget's base material then set the widget's blend mode to translucent.
answered Oct 16 '17 at 12:18 PM
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