x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

How do you get the level sequencer to "keep state" and not jump back to the character camera?

Hi to anyone reading this and thanks in advance for taking the time.

What I'm trying to do is play a level sequence and not have it jump back to the player camera once it's done playing. I've done some research into this issue already and going to the sequence animation properties and changing restore state to "keep state" doesn't solve my issue. I've also tried using a "set playback range" node and making the "new end time" a frame before the animation is supposed to end and that also does nothing. I'm using a camera actor in the level sequence to orbit around another actor for this animation. Attached are some screen shots of what I'm doing. the Widget blueprint just shows that when a button is clicked I used an event dispatcher to trigger a custom event in the level blueprint.

Any help would be great.

Thanks,

Andrew

Product Version: UE 4.17
Tags:
level-bp.jpg (264.8 kB)
widget-bp.jpg (172.0 kB)
more ▼

asked Oct 11 '17 at 07:57 PM in Blueprint Scripting

avatar image

ADiMaggio
1 1 4 5

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Not sure I understand fully. Would you eventually want to jump back to the character camera at some point later? What should happen to the camera when the sequence is done? Should it just hold?

You could try calling Pause() on the level sequence player when it gets close to the playback position end (ie. close to 1.0). And then eventually Stop() when you want to resume control to the character camera.

more ▼

answered Oct 12 '17 at 06:30 PM

avatar image

Max.Chen STAFF
2.3k 28 14 69

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question