Hi to anyone reading this and thanks in advance for taking the time.
What I’m trying to do is play a level sequence and not have it jump back to the player camera once it’s done playing. I’ve done some research into this issue already and going to the sequence animation properties and changing restore state to “keep state” doesn’t solve my issue. I’ve also tried using a “set playback range” node and making the “new end time” a frame before the animation is supposed to end and that also does nothing. I’m using a camera actor in the level sequence to orbit around another actor for this animation. Attached are some screen shots of what I’m doing. the Widget blueprint just shows that when a button is clicked I used an event dispatcher to trigger a custom event in the level blueprint.
Any help would be great.
Thanks,