[Bug] SceneTexture adds jitter effect
In 4.17.2, when using a scene texture node for a post process effect most of the SceneTexture ID's appear to add a screen-shaking effect, as if the post process effect for 'grain jitter' was turned on. This issue can cause problems with some post process materials like ceil shading, seen as the fuzzy shadows here https://i.imgur.com/vgWyVYd.png
Notice the screen shakes very slightly in the example using SceneTexture:WorldNormal https://i.imgur.com/9Pja0Hx.gifv
Note- the fuzzy effect of the shadows in the first picture are effected by a post process volume's 'Grain intensity' parameter even though both it and Grain Jitter attribute is unchecked (and Grain Jitter is set to 0)
Steps to reproduce
Desired result: SceneTexture should not jitter/shake when used.
asked Oct 11 '17 at 09:34 PM in Bug Reports
I'm glad changing the Blendable Location setting to Before Tonemapping resolved the jittering issue. I'm going to go ahead and close this issue as resolved, but if you require further assistance, feel free to reopen the thread with a comment and we can investigate further.
answered Oct 13 '17 at 01:54 PM
Jon X ♦♦ STAFF
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