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Hit Events Delayed Firing From Obstacle

So, I've been working on creating a simple game for one of my classes, but I've run into an issue that's been causing me a serious headache for the past few hours. Basically no matter what I do the hit events sometimes fire when my player collides with this obstacle. Other times they don't fire at all. Nothing I've found online has been able to provide a solution for this yet, so I figured I'd post my own question and see what crops up.

alt text

This is what should be firing when Event Hit is triggered. This only happens sometimes as if there is a delay before the event is fired, other times it doesn't happen at all.

alt text

This is the physics section for the obstacle. Everything is set to the way it should be as far as I know, and changing the preset hasn't done me much good at all.

Product Version: UE 4.17
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asked Oct 11 '17 at 11:57 PM in Blueprint Scripting

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dprice94
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