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Hit Events Delayed Firing From Obstacle

So, I've been working on creating a simple game for one of my classes, but I've run into an issue that's been causing me a serious headache for the past few hours. Basically no matter what I do the hit events sometimes fire when my player collides with this obstacle. Other times they don't fire at all. Nothing I've found online has been able to provide a solution for this yet, so I figured I'd post my own question and see what crops up.

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This is what should be firing when Event Hit is triggered. This only happens sometimes as if there is a delay before the event is fired, other times it doesn't happen at all.

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This is the physics section for the obstacle. Everything is set to the way it should be as far as I know, and changing the preset hasn't done me much good at all.

Product Version: UE 4.17
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asked Oct 11 '17 at 11:57 PM in Blueprint Scripting

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