Auto-save all modified when starting PIE?

Can UE4 be configured to automatically save all modified files (blueprints, levels etc.) when starting a play in editor session?

I end up regularly loosing asset changes due to engine and custom code asserts and crashing if I don’t remember to save before I run.

The best I’m aware of is you can set Blueprints to save on compile. They will compile when you PIE, which results in them being saved.

Unfortunately I don’t know of a way to save levels, structs, or other assets when you PIE.