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How to create a custom 270 degree camera for use in 270 degree cylindrical projection system

Hi All,

I am working on a project where I have a 270 degree cylindrical projection screen and I need a custom camera that can capture the scene in a 270 degree field of view so that it looks correct on the cylindrical display. Does anyone know of a way to implement this or a plug-in to do this? I have seen some 360 degree implementations, so I am wondering about how to go about it... Is there a way to modify the default camera to have the wider field of view without stretching or wrapping around itself? Any help would be appreciated. Below is a picture of a similar system but in 180 degrees.

Cheers,
Rory

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Product Version: UE 4.16
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asked Oct 12 '17 at 05:56 AM in Rendering

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Rorz32
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