Hi, I am working with the Unreal Engine Integration of the Wwise sound engine, and I have been stuck with this issue.
I have worked with Wwise in UE in the past and found it very successful, but on this new project and in the new versions of UE (4.16) and Wwise (2017.1.2), I have this problem where all my Ak function are “Client Only” with the computer logo on the top right corner of the function. As a result, none of them work when playing the game and I don’t hear my sounds integrated via Blueprints (I can hear the ones integrated via Animations using the notify Ak_Event).
Does anyone please know how to fix this issue ?