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Translucency object order incorrection

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Product Version: UE 4.15
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asked Oct 12 '17 at 08:43 AM in Rendering

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It is expected side effect of order dependent translucency.

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answered Oct 12 '17 at 06:05 PM

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avatar image roshan_Ex Oct 16 '17 at 01:56 AM

But Oculus rift's build-in tut's hands doesn't have this side effect!

avatar image Deathrey Oct 16 '17 at 06:37 AM

There are ways around it. For example, you can render hands into custom depth pass, and use custom depth data in hands material to cull out parts, that should not be visible.

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