UScrollBox::ScrollWidgetIntoView do not show the target widget entirely
I got a couple screenshots of how it currently behave, as of UE4.17, and how it should behave (having room, showing the widget entirely. If there's no room, show as much as possible of it):
Sorry for the late reply and thank you for the sample project. I was able to see what you are referring to and have entered a report here: https://issues.unrealengine.com/issue/UE-52000 . You can track the report's status as the issue is reviewed by our development staff. Please be aware that this issue may not be prioritized or fixed soon.
answered Nov 03 '17 at 05:30 PM
There are a couple of fixes for the scrollbox in 4.18.
Scrolling into view seems to work fine again. I update the (long) text of the last widget before scrolling it into view. I was half-expecting that a ForceLayoutPrepass will be necessary but that's not even the case.
answered Oct 26 '17 at 07:23 AM
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