Client can not see others, but server see all.
The first, sorry for my bad English.
I've set up a multiplayer game.
When my PlayerStart ( start spawning position) location near the (0,0,0), every clients can see others. But when PlayerStart location is large ( mine aprox 1905264 ), server can see all client players, but client can not see others, only it.
I don't know why, i've test spawn a normal actors - server and client can both see them.
I've test, Only Owner See is disable. And in player-blueprint i checked Visible and set it ON when it is hidden, but nothing changes.
Please help me, thank in advance all.
Best regards for you, Nam.
asked Oct 12 '17 at 11:09 AM in Blueprint Scripting
I have had this happen too on extremely large maps. Try checking the Always Relevant checkbox on your Character BP.
answered Oct 12 '17 at 12:32 PM
When i come to test with default "Third Person" project of Unreal Engine, scale the floor 1000 times. I set NetworkPlayerStart ( Startposition ) to (X=1905264.250000,Y=952500.000000,Z=688.029175) , the same problem i get. Before, i've set "World bound check" to false and set Numbers of Players to "2".
Thanks again, Nam.
answered Oct 13 '17 at 02:53 AM
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