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Client can not see others, but server see all.

Hi all!

The first, sorry for my bad English.

I've set up a multiplayer game.

When my PlayerStart ( start spawning position) location near the (0,0,0), every clients can see others. But when PlayerStart location is large ( mine aprox 1905264 ), server can see all client players, but client can not see others, only it.

I don't know why, i've test spawn a normal actors - server and client can both see them.

I've test, Only Owner See is disable. And in player-blueprint i checked Visible and set it ON when it is hidden, but nothing changes.

Please help me, thank in advance all.

Best regards for you, Nam.

Product Version: UE 4.16
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asked Oct 12 '17 at 11:09 AM in Blueprint Scripting

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MickyNQN
1 1 2

avatar image MickyNQN Oct 13 '17 at 02:53 AM

When i come to test with default "Third Person" project of Unreal Engine, scale the floor 1000 times. I set NetworkPlayerStart ( Startposition ) to (X=1905264.250000,Y=952500.000000,Z=688.029175) , the same problem i get. Before, i've set "World bound check" to false and set Numbers of Players to "2".

Thanks again, Nam.

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2 answers: sort voted first

I have had this happen too on extremely large maps. Try checking the Always Relevant checkbox on your Character BP.

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answered Oct 12 '17 at 12:32 PM

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Dartanlla
2.3k 59 21 262

avatar image MickyNQN Oct 12 '17 at 05:00 PM

Thanks for your comment, Dartanlla! I've checked Always Relevent but nothing changes.

avatar image Dartanlla Oct 12 '17 at 08:53 PM

Are you using Characters, Pawns, or Actors?

avatar image MickyNQN Oct 12 '17 at 10:46 PM

I using Character, ingame BP character inherits from my custom C++ (Character) Class.

avatar image Denis Lambert Oct 12 '17 at 08:50 PM

Replicated checkbox for the actor should be enough.

avatar image MickyNQN Oct 12 '17 at 10:47 PM

I've checked both Replicate on Blueprint and bReplicates in C++ class :)

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When i come to test with default "Third Person" project of Unreal Engine, scale the floor 1000 times. I set NetworkPlayerStart ( Startposition ) to (X=1905264.250000,Y=952500.000000,Z=688.029175) , the same problem i get. Before, i've set "World bound check" to false and set Numbers of Players to "2".

Thanks again, Nam.

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answered Oct 13 '17 at 02:53 AM

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MickyNQN
1 1 2

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