Hello all,
I have a piece of hardware that communicates over bluetooth to an android device. The device sends new data (in the form of strings) once per second, and I understand how to parse the strings once they are received in UE4 on Windows… however, I am confused as to how to access the data on the Android platform?
I can write a separate application on Android that would parse this data, but then I am not sure how to pass the data between the second application and UE4 efficiently. Also, this solution really wouldnt be suitable for what I’m trying to do. I would love to be able to parse the bluetooth data directly in UE4.
Can anyone give me a lead on where to do my research? Or if anyone has solved this problem before, that would be excellent as well!
Thanks