Switch mesh on integer
Hi I asked a question about switching in and out meshes earlier and it was suggested that I use an integer to cycle through the meshes, for the sake of argument lets say 5.
I have created a BP that adds one to the integer every time I click inside the box trigger. What I need to do now is like each integer to a static mesh so every time I click I get a new mesh. I also need to loop the integer back to zero once i get past 5.
asked Oct 12 '17 at 03:44 PM in Blueprint Scripting
Hi. You have to add an Array property filled with your meshes (making it editable doesn't matter)
And use something like that to switch
answered Oct 12 '17 at 04:43 PM
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