How feed a custom tooltip widget the text set within the menu blueprint.
I've got my game's main menu up and working, however I wish to use a custom tooltip. I have created the tooltip widget, but I am a loss of how to actually feed the custom widget the text entered, into the main menu's blueprint, via the standard tooltip section of the widget in question.
asked Oct 12 '17 at 05:08 PM in Blueprint Scripting
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