Accessing Methods (eg GetHeight() ) of Class pointed at (eg UMediaTexture) fails?
I am new to C++ and it might be an easy question for you all professionals, but I am stuck somehow and are not moving forward anymore.
I would like to setup a blue print which takes a VideoTexture as Input, calculates the alpha based on chormakey calculations and returns as output the now change videoTexture.
So going step by step, I first setup the blueprint node like:
Which worked fine and the blueprint node shows up with the correct type of input / outputs. When removing the comments of VHeight = ... and Width = ...
My Header-File looks like:
In my Build-File I have included
What am I missing here ?
Any idea is welcome..
[EDIT] No one any hint for me?
Figured it out:
Somehow the Header file showed up in the Visual Studio Explorer but when opening the file, MS states, that the file was not found. After I setup a new project using the unreal source code, it now compiles without error.
I dont know what I did wrong in my first setup - but I somehow corrupted the installation :-(.
answered Oct 27 '17 at 08:48 PM
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