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Accessing Methods (eg GetHeight() ) of Class pointed at (eg UMediaTexture) fails?

Dear all,

I am new to C++ and it might be an easy question for you all professionals, but I am stuck somehow and are not moving forward anymore.

I would like to setup a blue print which takes a VideoTexture as Input, calculates the alpha based on chormakey calculations and returns as output the now change videoTexture.

So going step by step, I first setup the blueprint node like:


#include "ChromaKey.h"
#include "MediaTexture.h"

UMediaTexture* UChromaKey::CreateChromaKeyTexture(UMediaTexture* ChromaTexture) 
{
    uint32 VHeight = 0;
    uint32 VWidth = 0;
    // VHeight = ChromaTexture->GetHeight();
    // VWidth =  ChromaTexture->GetWidth();
    return ChromaTexture;
}

Which worked fine and the blueprint node shows up with the correct type of input / outputs. When removing the comments of VHeight = ... and Width = ...
I receive a compiler error saying: . Error C2039. "GetHeight" is not an element of "UMediaTexture"

My Header-File looks like:


#include "Kismet/BlueprintFunctionLibrary.h"
#include "MediaTexture.h"
#include "ChromaKey.generated.h"

.....

 UFUNCTION(BlueprintPure, meta = (DisplayName = "ChromaKey Conversion", CompactNodeTitle = "ChromaKey", Keywords = "Converts ChromaKey Texture"), Category = Game)
        static class UMediaTexture* CreateChromaKeyTexture(class UMediaTexture* ChromaTexture);

};

In my Build-File I have included

PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "RHI", "RenderCore", "ShaderCore", "MediaAssets", "Media"});

What am I missing here ?

Any idea is welcome..

Thanks

Andreas

[EDIT] No one any hint for me?

Product Version: UE 4.14
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asked Oct 12 '17 at 08:25 PM in C++ Programming

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Arrathorn
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