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Header file to include for TSoftObjectPtr?

I've been Googling for a while and found nothing. Could someone point me to the direction? Weird there isn't even an API page on it.

Product Version: UE 4.17
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asked Oct 13 '17 at 10:00 AM in C++ Programming

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dchamploo
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Hi. There is no TSoftObjectPtr class in the engine at all. Are you trying to get a TWeakObjectPtr? It declared here: UE_4.17\Engine\Source\Runtime\Core\Public\UObject\WeakObjectPtrTemplates.h and can be included with Core.h, CoreMinimal.h and many other headers.

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answered Oct 13 '17 at 10:12 AM

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c4tnt
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avatar image dchamploo Oct 13 '17 at 10:19 AM

But I saw it brought up in the following documentation pages, are they outdated, or is the functionality replaced by another class?

https://docs.unrealengine.com/latest/INT/Programming/Assets/ReferencingAssets/ https://docs.unrealengine.com/latest/INT/Gameplay/DataDriven/

avatar image c4tnt Oct 13 '17 at 10:23 AM

I guess it's just a misprint there. There is no any "TSoftObjectPtr" text in search results on whole engine sources

Maybe there was used FStringAssetReference - textual reference to the asset which can be resolved and loaded later. You can find it here: UE_4.17\Engine\Source\Runtime\CoreUObject\Public\Misc\StringAssetReference.h

The most similar template I have found is a TAssetPtr - it lives in UE_4.17\Engine\Source\Runtime\CoreUObject\Public\UObject\AssetPtr.h (can be included as "UObject\AssetPtr.h")

avatar image dchamploo Oct 13 '17 at 10:29 AM

You are right, it seems TWeakObjectPtr is the class I'm looking for. Thanks

avatar image NuLL3rr0r Oct 14 '17 at 07:34 AM

TSoftObjectPtr is not a misprint. It was added in 4.18 and I believe since the finial release is near they have updated the documentation. I built 4.18 brnach an hour ago and it resides inside UObject/SoftObjectPtr.h.

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