Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Does skeletal animation need to be baked?

my skeletal mesh animations don't import unless i have the bake animation tick box checked in the fbx exporter. is it correct practice to use this all the time? i don't want my animation data to be larger or less efficient if this isn't the intended workflow. are others able to import animations without doing this?

in the documentation it only mentions having animation checked in the exporter (although it does have bake animation ticked in the one of the images): https://docs.unrealengine.com/latest/INT/Engine/Content/FBX/BestPractices/ https://docs.unrealengine.com/latest/INT/Engine/Content/FBX/Animations/

i'm using Maya 2014 as well as the 2014 fbx plugin. it might also be worth mentioning that i'm referencing my rig into the animations scene. when i export i select the root joint and export selected.

Product Version: UE 4.17
more ▼

asked Oct 13 '17 at 01:14 PM in Using UE4

avatar image

204 9 12 28

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question