Mac Packaging Errors

Hey Guys

I am new to UE4, and I am taking a Udemy course for building my first 2 games. The instructor is using Windows, and I am using Mac.

I have had no issues whatsoever (outside Material Tessellation) using my mac until the very end when I am packing my project.

It kicks back a few errors, and I copied them from the errors log and was hoping someone could offer me some guidance on how to fix my game so I can package it properly.

LogBlueprint:Error: [Compiler KGAIControllerBase] Error The current value of the ’ Object Types ’ pin is invalid: Array inputs (like ‘Object Types’) must have an input wired into them (try connecting a MakeArray node).
LogNavigation:Error: Recast: GenerateNavigationData: Failed to generate poly mesh.
LogNavigation:Error: Recast: GenerateNavigationData: Failed to generate poly mesh.
LogNavigation:Error: Recast: GenerateNavigationData: Failed to generate poly mesh.
LogNavigation:Error: Recast: GenerateNavigationData: Failed to generate poly mesh.
LogNavigation:Error: Recast: GenerateNavigationData: Failed to generate poly mesh.
LogNavigation:Error: Recast: GenerateNavigationData: Failed to generate poly mesh.
LogNavigation:Error: Recast: GenerateNavigationData: Failed to generate poly mesh.
LogNavigation:Error: Recast: GenerateNavigationData: Failed to generate poly mesh.
LogNavigation:Error: Recast: GenerateNavigationData: Failed to generate poly mesh.
LogNavigation:Error: Recast: GenerateNavigationData: Failed to generate poly mesh.
LogNavigation:Error: Recast: GenerateNavigationData: Failed to generate poly mesh.
LogNavigation:Error: Recast: GenerateNavigationData: Failed to generate poly mesh.
LogBlueprint:Error: [Compiler KGPlayerControllerBase] Error PopUpWaveUI : unable to determine expected signature - is the delegate pin connected?
LogBlueprint:Error: [Compiler KGPlayerControllerBase] Error Could not find an event-dispatcher named “NewWave” in ‘KG_GameMode_C’.
Make sure ‘KG_GameMode_C’ has been compiled for Bind Event to NewWave
LogBlueprint:Error: [Compiler KGPlayerControllerBase] Error Failed to create property K2Node_CreateDelegate_OutputDelegate from due to a bad or unknown type (Delegate)
LogBlueprint:Error: [Compiler KGPlayerControllerBase] Error PopUpWaveUI Signature Error: Unable to determine expected signature - is the delegate pin connected?
BlueprintEditorCompileResults:Error: Error PopUpWaveUI : unable to determine expected signature - is the delegate pin connected?
BlueprintEditorCompileResults:Error: Error Could not find an event-dispatcher named “NewWave” in ‘KG_GameMode_C’.
Make sure ‘KG_GameMode_C’ has been compiled for Bind Event to NewWave
BlueprintEditorCompileResults:Error: Error Failed to create property K2Node_CreateDelegate_OutputDelegate from due to a bad or unknown type (Delegate)
BlueprintEditorCompileResults:Error: Error PopUpWaveUI Signature Error: Unable to determine expected signature - is the delegate pin connected?
LogNavigation:Error: Recast: GenerateNavigationData: Failed to generate poly mesh.
LogNavigation:Error: Recast: GenerateNavigationData: Failed to generate poly mesh.
LogNavigation:Error: Recast: GenerateNavigationData: Failed to generate poly mesh.
LogNavigation:Error: Recast: GenerateNavigationData: Failed to generate poly mesh.
LogNavigation:Error: Recast: GenerateNavigationData: Failed to generate poly mesh.
LogNavigation:Error: Recast: GenerateNavigationData: Failed to generate poly mesh.
LogNavigation:Error: Recast: GenerateNavigationData: Failed to generate poly mesh.
LogNavigation:Error: Recast: GenerateNavigationData: Failed to generate poly mesh.
LogNavigation:Error: Recast: GenerateNavigationData: Failed to generate poly mesh.
LogNavigation:Error: Recast: GenerateNavigationData: Failed to generate poly mesh.
LogNavigation:Error: Recast: GenerateNavigationData: Failed to generate poly mesh.
LogNavigation:Error: Recast: GenerateNavigationData: Failed to generate poly mesh.
MapCheck:Error: Error WorldSettings_1 Maps need lighting rebuilt
PackagingResults:Error: Error Unknown Error
PackagingResults:Error: Error Unknown Error
PackagingResults:Error: Error Unknown Error
PackagingResults:Error: Error Unknown Error
PackagingResults:Error: Error Unknown Error

Thanks Guys for all the Help

Chris