Non-standard Frame Size Support in Mediaframework
Hello all. I'm trying to use some non-standard video frames in UE's media framework, and have noticed some odd results. An example frame size if 2850x256 @ 60fps. If I encode this to an h.264/MP4 via Adobe Media Encode, it won't play in UE but will play fine in WMP. (I checked because of the known QT AVC issue.) Now, if I use the same settings but reduce my frame size to 1920x172, it will play. I was unable to find any documentation on MF's acceptable frame sizes and h.264 compatibility. Any info or workarounds would be appreciated. Thanks!
asked Oct 13 '17 at 04:43 PM in Using UE4
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