Why is the water texture stretched?
I am trying to make an ocean off an island so I took the premade floor mesh and scaled it to the size I wanted. I then just dragged the ocean water texture onto the floor and the texture looks as if it were stretched. I also tried this with the box in the geometry tab in the modes window and it looked the same. How could I get it to look normal or is their a tutorial i can follow to make a realistic ocean? http://i.imgur.com/wbvrrpG.png
Thank you as I am very new to UE4 and appreciate all the help.
Sort of resurrecting an old thread here, but you could also use world coordinates to act as your UVs for your water mesh plane.
answered Sep 14 '14 at 03:39 AM
Unfortunately, any mesh that is scaled is going to stretch the texture. However, you have a few options for making a large ocean without stretched textures.
answered Aug 07 '14 at 07:30 PM
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