Delay of GetComponentToWorld() with object moving quickly

Hello everyone,

I wanted to create a mesh based trail for my car game. For this, I used the GetComponentToWorld() function to get the world position of my car and use this location to put my trail.

The problem is that the trail have a kind of delay when moving high speed…

Do you know where it comes from and how to fix that ? I tried to change the tickgroup of my actor, but that doesn’t seem to change anything…

I also tried to compensate the tick lag (I think it’s one tick late) with the linear velocity and the delta time, it works quite good but only on linear movement.