Custom "tick before Owner" implementing in Pawn blueprint
Hello. I make a custom character movement controller based on "Actor world offset" function. After a while I realized what I need to implement custom "tick before Owner" feature which is present in "FloatingPawnMovement" component. I need make this in my Pawn blueprint, but I dont know how. Without this feature my pawn collision responce sometimes have shaking and other problems. Is it possible to realize in Pawn blueprint? My English is bad.
asked Oct 14 '17 at 03:09 PM in Blueprint Scripting
You can use AddTickPrerequisiteActor() or AddTickPrerequisiteComponent() so make this work. That's what that flag you mentioned does internally.
answered Oct 16 '17 at 05:36 PM
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