I need to rotate my textures, but UV channel is being used.

I’ve just learnt how to use parallax occlusion modeling, but need to rotate my textures by 90 degrees in order for my rug material to make sense. I’m fairly new to UE4, so apologize in advance if there is an easy fix that I haven’t used.

Essentially, the UV channel for my TextureSample is being used by my Parallax UV’s in order to create the effect of fabric, is there anyway to introduce a custom rotator node setup? If so, would anyone be able to tell me where to place it, because essentially I’m drawn to believe that I need to have two pieces of information feeding into one UV channel.

Thank you in advance for reading, and I thoroughly appreciate any assistance.

you can plug in a rotator with a constant value instead of time anywhere before its being plugged into the texture coordinates.
where exactly might be different depending on the math before the rotator though.