For some reason my UE has begun crashing every time I apply a glass material from one of the content samples to specific fbx models in my level?
First it began with crashing when I clicked on the models in the scene when they had a glass material applied…(Some models with same glass material works fine?)
Then I had to remove the Uassets from the content folder, so i could remove them from the scene…
It was working fine… so I don’t know whats happen…
The same glass materials works fine on all my other imported meshes in the level… and everything other then glass materials works fine on the “broken” models…
Getting this message:
!Id:a740f84d3bc8c655b72f9f79da2a7143
We apologize for the inconvenience.
Please send this crash report to help improve our software.
Tried to renaming the fbx files and reimport them, but same crash when i apply a glass material to them… Also migrating the materials again did not work…
Using 4.3 in a new FPS BP template with the map file copyed and assets migrated from a 4.2.1 project…
Hi Eric
LPV is turned on. Two sided is turned off. Of course when I have turned off shadow casting on all compononents that are uses this material the engine doesn’t crashing anymore.
if you want I can deliver tomorrow morning whole callstack.