Crash: Unreal Engine has Stopped Working
I've recently migrated from 4.16.3 to 4.17 and on first launch after a successful compile I get "Unreal Engine has stopped working".
There is no crash reporter and nothing from the logs indicate any problems. It simply loads to 100% and I get this error message.
Rolling back to 4.16.3 and I get no problems. Creating a new 4.17.2 project works ok.
Since there is no crash report and no other error than this. What steps should I be following to locate the problem?
Clicking the Debug Option above gives me:
When I attempt to debug the editor (F5 in the .sln) this comes up:
Windows Event Viewer Says:
I've heard from someone else that this was due to a stack overflow during Blueprint compiling. Try changing the stack sizes and see if that fixes it for you
answered Oct 17 '17 at 08:20 PM
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