best way to set up (modular) character with changable skeleton size.
Basically the first three images show how my character is set up now. they all share the same skeleton and animations. however i would like to implement some limbs which are larger than others as shown in the forth image.
Im struggling a bit to figure out how i should set this up.
My thoughts of how to do this are:
For reference i'm aiming for something like the customization system in games like armored core.
Any help would be massively appreciated. Thanks.
asked Oct 15 '17 at 11:15 AM in Everything Else
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