Vehicle model importing problem

In Unreal Engine 4:

In 3ds Max:

What am I doing wrong?
I only see that y axis facing inverted direction.

Forgot to center and align pivots to objects for all parts, but this didn’t solved problem, now only wheels have right rotation.

Method 1 (quick and easy)
Select everything in the scene then go to the utilities tab (the spanner on the far right at the top of the command panel. i think, on my version of max its a hammer.)
click on “Reset XForm”
this will add a modifier to the objects.
collapse this back down by selecting all of the objects, right clicking and converting to edit poly.

Method 2 (slightly longer but more thorough).
if this doesn’t work follow these steps:

  1. create a box and convert it to editable poly.
  2. select the new box and click “attach”
  3. select everything in the scene so that everything gets attached to the box.
  4. go to element mode and select each item and detach them (make sure to re-enter the names)
  5. with everything still selected click on Hierarchy (the octopus looking icon in the command panel, third one in) and click affect pivot only.
  6. move the pivots to where you need them.

This fixes 99.99% of these issues.