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HTC VR headset not calibrating height

I am currently doing this project with VR on unreal using HTC with a class. I have all my models ready and scaled correctly. However, once I play it in VR and as I pick up the headgear in VR it does not calibrate the height. The weird thing is, the controllers/hands calibrated the height of the person holding it which confuses me and my groupmates. Is it a collision problem? NavMesh issue? any help would be so much appreciated at this point.

PS. All the other groups are able to have the headgear calibrate their height.

Product Version: UE 4.16
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asked Oct 15 '17 at 01:03 PM in VR

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I think Vive uses the height calibrated in SteamVR maybe you should run the Room Setup once again.

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answered Nov 15 '17 at 02:27 PM

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