Instanced Static Meshes Location doesn't update in Blueprint

Hey Guys,

I created an blueprint with an instance static mesh. placed a few of this blueprint actors in the world and then reworked it. My problem was, that the instance static meshes did not update their positions. I need to place an new Actor and delete the old ones. Even “replace” did not did the trick.

but i found a solution. My trick was, getting the Instance Static Mesh Component in the Construction Script and Update all the Instances. And then i disconnected it again and voila, everything is in place! (check picture). You also can do this with “for each loop” to get all the instances automatic.

greetz Phil