"Categorized" Inventory?

I just started using ue4 quite recently and I’m having a hard time finding a tutorial/explanation on how to create a decent inventory menu. Preferably, I’d like to create one that will separate items into categories. (See image below)

I understand this may be a hard question to answer without actually showing someone, so even if someone could direct me to a video or a document explaining how I could do something like this I would greatly appreciate it.

I’m just not a big fan of a five item inventory lol.

You can take any inventory tutorial and just modify a little.

You can make categories either by creating class for that category and base items from that category (you probably gonna do that either way as some classes of items need specific common functions) or make a varable that represents category or of item, it can be enum.

Then you can either make separate arrays for each item category or solve this on UI level by making lists of item filtered by there category.

Thank you for your answer!

Well I have a very basic inventory so far, but I’m not sure WHERE to go from there. Most tutorials don’t show you how to do something like this where its categorized, alphabetized or where items stack, etc. I’m still trying to get familiar with ue4, where i know how to make a base template… but I’m not sure how to get those items to just show under that category.

but thank you, i know a littl emore of what to focus on now.

So i followed this tutorial and it works very well https://www.youtube.com/playlist?list=PLmKKTERcjTPKEPl0nk48Tpmj-iWmzqo_Q