[Paper 2D] - Yellow tinted textures in Tilemap viewport.
I have a strange issue / bug when creating a Tilemap in UE4, version 4.17.1. All textures are tinted yellow in the tilemap window, meanwhile it looks all good in the actual viewport and when testing the game. There is probably a yellow tint because the editor has the tilemap selected but still, Is there a way to turn off/deselect the mapper and this yellow tint? I have seen people with similar issues but there has been no solution. I am wondering if anyone can suggest a solution to the problem? I have little to no experience with Paper 2D, so I don't know if prior versions are affected. Seen from other threads, other versions seems to be affected as well.
Here are links to other peoples threads:
Here are two image of what I am experiencing. (not my images):
asked Oct 15 '17 at 09:38 PM in Bug Reports
I have found a "Solution" and the cause to the issue we are experiencing. I assume this is something Epic would be able to fix in a short amount of time, if they so desire. The following thread that is covering another topic helped me solve the issue: https://answers.unrealengine.com/questions/542129/how-to-turn-off-the-mesh-highlight-for-skeletal-me.html
The solution: When the engine is opened go to: Edit > Editor Preferences > Viewports > Expand [Look and Feel] and check [Highlight Selected Objects with Brackets].
This will enable Brackets around the selected object, but ensures that the colours will stay true in both the engine viewport and tilemap.
I am using version: Unreal Engine 4.18.2
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