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How to achieve always fill health without exceeding the maximum determined?

it may be a basic question but here it goes How do I achieve the healing system of classic shooting games? where healing always completes life without exceeding its maximum that was determined and not add more I have seen too many very basic examples of the system but nothing goes further about how health works I am using an actor that works like medkit but I want to use more complex damages and different number but for that I need to complete the system of healing is more efficient. anyone who reads this thank you very much for the patience and take the time to read

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Product Version: UE 4.16
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asked Oct 16 '17 at 04:38 AM in Using UE4

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Use clamp when you're adding value to your health value. So it wont go over the max you've set. alt text

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answered Oct 16 '17 at 08:12 PM

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Denis Lambert
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avatar image ColeFreeman72 Oct 16 '17 at 08:23 PM

It really works well!

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