Loading Screen - Nothing being displayed

Hey guys - having an issue with the Loading Screen Tutorial/Wiki and cant get anything being displayed on the screen.

I’ve done a makeshift addition of Nick Darnells plugin project to mine - stripping what seems to be the essence of producing an SCompoundWidget loading screen on loading levels.

A: I compile with no errors

B: MoviePlayer is included in public dependancies - Project.build.cs

C: I’ve debug iterated through to make sure that the GameInstance::BeginLoadingScreen() is indeed firing

D: I have no screen showing up. It thread locks when loading hte level, goes for the MinimumLoadingScreenDisplayTime (5 seconds) and then loads the new level successfully.

Wondering if anyone has experience with this setup - and if you can guide me in a right direction. Thanks in advance - LoadingScreen & GameInstance code files are here: GAME INSTANCE .CPP //Fill out your copyright notice in the Description page - Pastebin.com

Ah that’s my tutorial, dropping in:

First thing to be aware of is that the loading screen won’t operate in Editor - you have to be running full Standalone in order for it to work. Packaged build is best to see if it’s working.

MinimumLoadingScreenDisplayTime does absolutely nothing in my experiments with it - it’ll be nuked as soon as the level loads.

These are the settings I’m using in ‘BeginLoadingScreen()’

FLoadingScreenAttributes LoadingScreen;
LoadingScreen.bAutoCompleteWhenLoadingCompletes = true;
LoadingScreen.bMoviesAreSkippable = false;
LoadingScreen.WidgetLoadingScreen = SECGame_LoadingScreen::NewLoadingScreenWidget();

GetMoviePlayer()->SetupLoadingScreen(LoadingScreen);