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[4.17.2] UHeadMountedDisplayFunctionLibrary::ResetOrientationAndPosition() Error

Hi hi I was created a blank c++ project (TestProject) and created other c++ template project of thirdperson (TempProject)

In TestProject, I create a character c++ (MyCharacter) In MyCharacter class, I was following the TempProject, the TemplateCharacter class however the error occur alt text

the problem of the error is the line of code

UHeadMountedDisplayFunctionLibrary::ResetOrientationAndPosition();

may i know why and how to solve it ? thanks :D

Product Version: UE 4.17
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asked Oct 16 '17 at 09:50 AM in C++ Programming

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Ka Wai
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Hi Ka Wai, Try adding a string "HeadMountedDisplay" to the PublicDependencyModuleNames variable in your [ProjectName].Build.cs file (probably FYP_Game_Development.Build.cs file).

Somewhat like this:

 PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "HeadMountedDisplay" });

Hope this helps.

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answered Oct 27 '17 at 08:10 AM

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DanielPadilla.
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avatar image JonathanLambert May 25 '18 at 03:29 PM

This was the problem for me. Thanks!

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Looks like your code doesn't know what the function is. You may need to include the header for the code to be found. The documentation for the function can be found here: https://docs.unrealengine.com/latest/INT/API/Runtime/Engine/Kismet/UHeadMountedDisplayFunctionLibra-/ResetOrientation-/index.html.

At the bottom, it shows what module and header will be needed - "#include Runtime/Engine/Classes/Kismet/HeadMountedDisplayFunctionLibrary.h"

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answered Oct 16 '17 at 11:16 AM

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Dune
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avatar image Ka Wai Oct 17 '17 at 04:53 PM

Thanks is a mean need to add the whole path ?? cause the default is: #include "HeadMountedDisplayFunctionLibrary.h" however error, I have been try #include "Kismet/HeadMountedDisplayFunctionLibrary.h" but is failed as well.... thanks:D, i try

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