PS4 VR MSAA dones't work???
I am developing VR project on PS4 platform and found a problem when I turn on Forward shading and MSAA Anti-Aliasing Method in the project settings, then run on the PS4VR, and the MSAA don't work at all !
even i change the r.MSAACount and r.MSAA.CompositingSampleCount to the maxium and no response
so I turn r.MSAACount to 0 become Temporal AA that was OK
so is the engine problem or is there other way to active MSAA on PSVR?
asked Oct 16 '17 at 11:29 AM in VR
The MSAA antialiasing type is broken for PS4 in engine versions below 4.19, you have to use FXAA, TAA or upgrading your project to 4.19 if you want MSAA.
answered Jun 06 '18 at 10:13 AM
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