Dynamics text in umg
Quick question, how would I dynamically change text on a umg widget to check if the player is standing, prone etc, I gather I would use Boolean a to check the current position, but how to change the text in umg
asked Oct 16 '17 at 02:03 PM in Blueprint Scripting
You can create a text variable in the widget and bind it to the text block. And then using widget reference, update that variable.
Alternatively, you can expose the text block itself as a variable and update it manually.
answered Oct 16 '17 at 02:40 PM
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