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How would you go about playing a sound based on impact in VR?

For Example, I want the user to be able to knock on the door using Oculus touch or any similar peripheral, but I want to be able to allow the AI hear it. I know I probably would have to use something like the Make Noise node and maybe use a collision to detect when the hand is close to the door? I want to also have where the harder you hit the door, the louder the sound is as well. I am interested in blueprint or C++ solution.

Product Version: UE 4.17
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asked Oct 16 '17 at 03:06 PM in VR

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supermoore1025
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