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Loading .pak files from blueprints

Im not finding any information anywhere on how to load user generated .pak files from blueprints to support loading custom maps etc (for example from steam workshop).

Some information on this would be appreciated!

Product Version: UE 4.17
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asked Oct 16 '17 at 03:10 PM in Using UE4

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avatar image TheMainStark Dec 20 '17 at 03:12 AM

Did you ever find a solution to this via blueprints / C++ classes?

avatar image MADHOUSE Mar 20 '18 at 12:01 PM

Hi! No not really, but I never had much time to dig into it unfortunately. I haven't found any readily workable way of letting players add custom content such as custom maps yet, and there is no word from Epic on this.

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Hello! I am struggling with the same problem. Here I have a link that helped me a lot! I still have problems loading blueprints, I can now load at least maps (haven't tested meshes yet). Thanks to the guy with the answer! https://answers.unrealengine.com/questions/587400/what-are-uexp-and-ubulk-files.html

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answered Mar 26 '18 at 11:41 AM

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