VR Pawn. Collision issue. "Updatedcomponent" issue
I'm trying to create a VR Pawn. I need to use thumbstick movement and set collisions exactly where my HMD device is.
Problem is, I'm using "updatedcomponent" to setup collisions on a collision capsule as root. It works. But obviously I can't update its position to be where my HMD is... Has someone deal with this problem???? How can I create a VR Pawn using thumbstick movement with collisions placed where my HMD is????
asked Oct 16 '17 at 04:28 PM in Blueprint Scripting
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