VR Pawn. Collision issue. "Updatedcomponent" issue

I’m trying to create a VR Pawn. I need to use thumbstick movement and set collisions exactly where my HMD device is.

Problem is, I’m using “updatedcomponent” to setup collisions on a collision capsule as root. It works. But obviously I can’t update its position to be where my HMD is… Has someone deal with this problem??? How can I create a VR Pawn using thumbstick movement with collisions placed where my HMD is???