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Rotate Bone By Base Height To Edge Height

Hello !

To explain more, I have a Mesh that contains Animations ! When I tried some tutorials about IK Foot Placement, it didn't worked... Maybe because the Mesh is from Mixamo Fuse !

So I did manage something by myself : make a LineTraceByChannel from the Left/Right Foot then calculate the Height from the base of my foot to the ground (or ledge), finally rotate my bone by the height of the ledge on the X axis (X axis because it's the only axis that I wanted) !

But more I go up (my position on the ground is >0, like 220) more the bone is rotating and giving crazy things (my left foot is inside my head) !

What I wanted to do is calculate the START of the height (start at 0 or something like that) and the END of the height (my ledge so) !


Voyder R.

Product Version: UE 4.18 Preview
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asked Oct 16 '17 at 08:25 PM in Blueprint Scripting

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Voyder Rozann
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